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Lost Planet, Lost Planet 2, Lost Planet 3, Lost Planet Colonies, and Resident Evil: Code Veronica X are all being doinked with the Xbox One backward compatibility wand today, Microsoft has announced (just not in those words).
Lost Planet: Extreme Condition originally released on Xbox 360 in 2006, and its sci-fi-infused, third-person shooting action was - according to creator Keiji Inafune - directly inspired by Bungie's Halo. There was much to like about Lost Planet - most memorably, the striking sub-zero ambience of E.D.N. III, its ice planet setting, and its menagerie of frequently enormous enemy creatures - but its mission structure and shooty bits weren't quite so compelling. As a result, Eurogamer awarded it an old-school 7/10 back in the day.
Later instalments in the series shook things up considerably, with the second game ditching the solitary exploration of part one, in favour of a somewhat more gung-ho four-person multiplayer adventure across a variety of climes. Unfortunately, reckoned Eurogamer at the time, Lost Planet 2's shift in focus lead to an experience that struggled to make its action particularly gratifying for solo players, and was simply too compromised to consistently satisfy in co-op play.
'If a skilled video editor were to cut together the best bits of Lost Planet 2, you would end up with the most persuasive montage of gameplay footage in recent times,' said Kristen Reed in his 6/10 Eurogamer review, 'Bombastic in scale and seductive in its epic ambition, it looks every inch the instant shooter classic. Sadly the hands-on reality tells a different story. Filled with hair-tearing moments of abject frustration that defy logic, mixed with fist-pumping moments of total exhilaration, it's a quite bizarre game of two halves.'
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And Lost Planet 3, a prequel nonetheless, elicited this opening sentence in its 4/10 Eurogamer review: 'Lost Planet 3 is a tremendously boring game masquerading as a slightly interesting one.' Which is probably all you need to know.
Lost Planet Colonies, incidentally, is an expanded version of the first game, featuring new multiplayer maps, characters, and weapons, as well as a new Human vs Akrid mode. This edition is backward-compatible as of today too.
As for today's final Xbox One backward-compatibility offering, Resident Evil: Code Veronica X, it's a bit of a campy delight, cranking up the series' B-movie schlock to previously unseen levels. Case in point, one section sees you, in the role of Claire Redfield, exploring a baroque, suitably sinister mansion. That's not quite enough for Code Veronica, however; behind that mansion is (mild spoiler) another sinister mansion, even older, creepier, and gloomier than the last.
Code Veronica X (technically, Resident Evil - Code: Veronica X, if you can stomach that exuberance of punctuation) is the slightly expanded version of the 2000 Dreamcast original, which first came to PS2 then to Xbox 360 and PS3 in high-definition glory much later in time.
'This is a puzzle-heavy game - more so than the first three Resident Evils - and Capcom's raw ingenuity regularly sparkles here,' said Simon Parkin of Code Veronica in 2011, 'The cinematic shocks are just as effective today as ever, and even where the 3D models look outdated, the poised enemy animations help infuse these blocky cadavers with threat that still chills.'
'Beneath its off-putting anachronisms there is a worthwhile, menacing game,' he concluded, 'for those with the eyes to catch it.'
If you still have the original Xbox 360 discs of any of the above games, you can just shove them in your Xbox One and away you go. Alternatively, if you'd like to turn your attention to the Xbox Store, Lost Planet Colonies, Lost Planet 2, Lost Planet 3, and Resident Evil: Code Veronica can be purchased digitally for £14.99 apiece.
Resident Evil Code Veronica X HD Free Download PC Game
Download Resident Evil Code Veronica X HD full version pc game setup, direct link for windows. Resident Evil series.
About Resident Evil Code Veronica X HD
Claire Redfield attempts to track down her brother Chris, who went missing during his investigation of the Umbrella Corp. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around Raccoon City. Help you survive the nightmare and make sure the virus doesn’t spread any farther.
Very good resident evil. Boring at the start, interesting later. It is another fantastic foray into survival horror by Capcom, who have successfully taken the genre started by “Alone in the Dark”. Code: Veronica X offers a compelling dose of classic survival horror zombie-blasting, though the game’s archaic controls.
Little more than a slightly enhanced port of an already excellent game. The graphics are good, sound is good and story is good. When I first played this I didn’t like it very much, thought it was kinda boring and too cartoony looking for a horror game.
Resident Evil Code Veronica X HD ScreenshotsResident Evil Code Veronica X HD System Requirements
Resident Evil Code Veronica X HD Free DownloadResident Evil Code Veronica X HD Free Download PC Game
Action, Horror, Mystery|Video game released 29 March 2000
2 VIDEOS|6 IMAGES
Claire Redfield infiltrates an Umbrella facility in Paris, but is captured and imprisoned on Rockfort Island. She teams up with inmate Steve Burnside to escape after an outbreak of the T-Virus on the island.
Directors:Hiroki Katô (as Hiroki Katoh), Hiroki Katô|3 more credits »Writers:Noboru Sugimura (scenario), Hirohisa Soda (scenario) |4 more credits »Stars:Alyson Court, Bill Houston, Peter Oldring|See full cast & crew »
14 user|3 critic
Code Veronica is a strange title. If you've clicked on this thread, you probably don't need me to tell you that the game was more or less the time really bananas shit started happening. There's the ridiculous opening cutscene where Claire appears to surrender, then time slows down to show her picking up the gun she dropped mid air and firing it, like she's fucking Bayonetta. Wesker comes back and dances off walls in just one of the game's Matrix inspired cutscenes. If you're 13 years old, and it's the year 2000, Code Veronica and its fully animated cutscenes are probably a pretty compelling experience. Capcom clearly tried to go all out with them, and they're impressive for the time. The game also tried for romance, drama, as well as a more 'disturbing' environment. I seem to recall them originally intending the Ashford family to be Nazis who fled to South America. But despite Capcom's best efforts, a lot of this is cheesy in less of a fun way and more of an unbearable way. Poor Claire, what did she do to deserve Steve? There's also the premise of the game. Unable to seem to get in contact with him, Claire chases her brother to Europe and is caught by Umbrella. But once she gets to the prison, she's able to quickly contact Chris (or Leon to contact Chris for her? I can't remember), and asks him to come rescue her. I'm not sure what any potential remake would do about that one.
Visually, there's something drab about the whole thing that isn't quite as true of the other prerendered titles released around the same time. It's a lot of gray, which other games had been able to do in a way that looked striking, but it doesn't seem to work in Code Veronica. There's also a 'mist' or 'light fog' effect throughout the game, that exacerbates the issue, rather than making the game appear more spooky. For me personally, it doesn't 'feel' like I'm playing through a horror game. Even Dino Crisis did it better. And despite the characters looking better, the zombies and other enemies tend to look worse than their PS1 counterparts. And I know this is subjective, but a lot of the more atmospheric tracks don't really do much for me. The gameplay is classic Resident Evil, take it or leave it, but its backtracking is a little more extreme than the average title. Most classic Resident Evils are designed so that you probably won't have to go too far to reach a previous destination, and maps loop back so that you can take multiple routes. But Code Veronica, despite being a larger game, often seems to funnel the player through very specific routes. Unlike other games, I find myself thinking 'wait, how do I get back to xyz?' I'm not saying that it's a bad game, but it's not quite the game it should be. There are a lot of areas that just don't reach the same highs other games in the series did at the same time. I'm not convinced Capcom will approach a remake, but if they do, what should be kept? What should be changed? The recent RE2 remake more or less completely replaced the original's music and its motifs. Other than that, I'd say it's a largely faithful new interpretation of the original game. But when Code Veronica is brought up, I can't help but think that I would personally like to see a lot changed. I'm sure we'll see Steve, Wesker, etc etc and characters won't go missing .. even if I can't imagine what a modern take on Steve meant to be paired with REmake 2 Claire would look like. Some of the ideas from Code Veronica aren't bad, they're just poorly executed. A lot of the interactions in REmake 2 are more natural than they've ever been, but even so, can Capcom pull off a 'FATHERRR!!!' scene? I would like to see big changes to the structure of the game. After 2's recent remake, I'm not worried about Capcom's ability to create a horror game with compelling survival horror gameplay anymore. I think it will probably be able to create a strong horror atmosphere in ways the original struggled to. But the original RE2 is pretty compelling stuff to base a remake off of. Is anyone in love with Rockfort island? How many rooms do you think absolutely must be kept? There's also Antarctica's RE1 mansion .. that doesn't really have the same pull as it did before it was largely redesigned (stylistically) for the REmake. I wouldn't mind them completely reshuffling both areas, with a largely new map that included a nod here and there to the original game's design. The latter is actually a somewhat unique idea for a Resident Evil location, and I probably wouldn't go back to the original without it. But I'm not really partial to its structure or any specific rooms, other than maybe the hive. I'd still like to see them keep the Claire -> Chris structure of the game, but I'm wondering if it might be okay to have Chris go straight to Antarctica and just expand that area a bit more. There is something compelling about exploring a destroyed version of the Rockfort map you already went through as Claire, but I'd imagine this might be expensive and time consuming for Capcom to approach. I would mind have Claire explore less of Antarctica, while Chris doesn't touch the island. Assuming it ever happens, how would you expect Capcom to approach the game? How would you like them to? Which Resident Evil Should Capcom Remake Next?Resident Evil Outbreak
Resident Evil Outbreak was Capcom’s attempt at trying to expand the series in a different direction. While it had plenty of the same elements fan knew and loved, they took the project to a larger scale by adding in cooperative multiplayer.
Online support meant that players from around the world could work together and survive the Raccoon City outbreak as a team. Furthermore, players could even pick their own characters that each had their own unique traits, from crafting medicinal items to picking locks. The game was praised for its attempt at multiplayer, though it fell short due to the lack of voice chat.
With multiplayer becoming one of the newest norms in gaming, what better time than now to bring back Resident Evil Outbreak? With console programs such as party chat and Discord, players can easily find a way to keep in contact with their other survivors. And even if that weren’t the case, Capcom could just add in a built-in voice channel in the game.
Since Resident Evil Outbreak also delves deep into Raccoon City lore, remaking the game would be an excellent way to expand on the other survivors. Leon, Claire, and Jill were far from the only survivors who managed to make it out of Raccoon City alive. Not to mention Capcom had also sneaked in an Outbreak Easter Egg in the Resident Evil 2 Remake, particularly with the statue exit in the precinct lobby.
While Outbreak hadn’t been the most popular game in the series, there’s plenty of potential here if Capcom ever decides to bring it back from the dead.
Which Resident Evil Should Capcom Remake Next?Code: Veronica
In many ways, Code: Veronica feels the real sequel to Resident Evil 2. The game kicks off with Claire Redfield hot on the heels of her brother, Chris, following the Raccoon City Incident. Her search leads to her getting captured and locked up in a mysterious, isolated area called Rockfort Island.
Claire joins forces with another survivor on the island, Steve Burnside, and the two get tangled up in the aftermath of Umbrella’s experiments. There’s a lot more closure in Code: Veronica as we learn more about Claire and Chris, what Wesker had been doing, and even a new virus in the works.
Code: Veronica was exclusively on the Dreamcast, before eventually making its way to the PS2 as Code: Veronica X. The game looks better than the original trilogy for sure, but many of its puzzles and level design don’t hold up quite as well as the other classic titles. It’s pretty rough to play today, and would certainly benefit from a nice RE2-style remake.
It’s been years since Capcom even touched Code: Veronica, so what better time to remake it than now? Code: Veronica keeps the same horror vibe from the past Resident Evil games and turns it up a notch by stranding players on an abandoned island. Rockfort Island is the perfect stage for yet another scarefest, and it would give players the answers they’re looking for after finishing the RE2 Remake.
Which Resident Evil Should Capcom Remake Next?Resident Evil 3
Now that the second game’s finally gotten the remake treatment, all that’s really left is Resident Evil 3. Unlike all of the other games in the mainline series, Capcom hasn’t really touched 3. Sure, they snuck in an RE3 segment in Darkside Chronicles, but that’s pretty much it.
It’s a real shame too, considering that Resident Evil 3 is home to one of the most terrifying creatures in the series: Nemesis. This creature will come out and chase you down when you least expect it, whether you’re walking down the city or strolling through the precinct. Nemesis is out for blood and won’t rest until it’s killed every living S.T.A.R.S. member –including Jill.
Apart from a few ports, Resident Evil 3 is in dire need of some updates. The tank controls and graphics fall short compared to some of the more recent Resident Evil games. Jill could also use some time in the limelight, especially since she hasn’t been featured in a new game since Revelations in 2012.
Remaking Resident Evil 3 would also give Capcom the chance to turn it into an actual mainline game instead of feeling like the spin-off it was intended to be. Instead of centering solely on Jill’s survival, they can tie in more Umbrella-related experiments and give a deeper reason as to why she stayed behind in Raccoon City.
Which Resident Evil Should Capcom Remake Next?Top Choice: Resident Evil 3
Given how Resident Evil 3 is the only game in the trilogy that hasn’t been remade, it’s about time Capcom did something about it. Sure, it might not be as plot heavy as Code: Veronica or have the same online co-op mechanics as Resident Evil Outbreak, but there’s still a lot to love in the third game.
3 does set up some plot points for future games, particularly when Jill gets injected by the virus. We also learn more about the Umbrella Biohazard Countermeasure Service (U.B.C.S.), which is a group of highly skilled mercenaries and war criminals on a mission to help survivors in the outbreak.
Resident Evil Code Veronica X Remake
Seeing as how terrifying Mr. X is in the Resident Evil 2 Remake, now would be the perfect time to bring back Nemesis. This creature would look downright horrifying with the RE Engine, making the cat-and-mouse chase between Jill the Nemesis all the more intense. Imagine the behemoth just busting in out of nowhere and chasing you through Raccoon City.
It’s also worth noting that if you thought Mr. X was scary, just wait till you see Nemesis. This monster is faster than you, has tons of weapons and tentacles at his disposal, and isn’t just a mindless drone that follows you from room to room. This guy is a cunning hunter.
Another thing to note is that Capcom could just reuse some of their assets from Resident Evil 2 to make a good chunk for a Resident Evil 3 Remake. The game is already set in Raccoon City, and Jill even goes through the precinct at one point herself.
All that said, it isn’t all too surprising that there have been murmurs about a Resident Evil 3 Remake in the works. Even Capcom is open to the idea of remaking the third game, so the possibility is definitely there. The only real question is when will they get around to doing it?
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