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Cheats, game codes, unlockables, hints, easter eggs, glitches, guides, walkthroughs, trophies, achievements and more for Mount & Blade: Warband on Xbox One.
Navigate using the links above or scroll down to browse the Mount & Blade: Warband cheats we have available for Xbox One. The most trustworthy items get the most 'thumbs up' and appear first in their respective section.
We have 4 entries submitted for for this game on this platform at the moment. If you something more to share submit it here!
Cheatsquick way of getting a village
simply win 3 tournaments in the area that youve chosen then go see the ruler and pledge your loyalty simplicity itself.ive done this ten times so it works
Unlockables
We have no 'Unlockables' content for Mount & Blade: Warband on Xbox One. If you have anything to share..
Submit Your Unlockables!
Easter EggsSamurai
In Rivacheg take a walk around the streets until you get to the armour merchant go to the left until you see a stack of hay on the right. There will be a chest in the hay with samurai armour and sword. They are just better than sea raider armour and is good for starters
GlitchesQuickly Increasing Lord Reputation
After helping a lord win a battle, you will gain reputation with that lord by a few points. Immediately after closing the dialogue with the lord your game will autosave.
Ifyou exit the game without saving and Continue the save from immediately after helping the lord, you will see that the lord is still in the battle you helped with but the enemy army has 0 combatants.
After helping win this easy fight (only send your troops, don't join) you will gain +1 reputation.
You can repeat this process until your reputation with the Lord reaches 100 (Devoted is the highest level, reached at 85). Getting from 0 to 100 takes close to 20 minutes.
HintsNearly invincible knight
If you are finding the game too difficult or are trying to get out of that sticky situation where you are surrounded, simply go into your options, scroll down to battle size and set it to 30. Next scroll further down and set damage to players and damage to friends to 1/4 and 1/2 (easiest). This will enable you to take minimal damage and for your 30 man army to be the best of its ability. If you wish to enable another setting to make the fights even easier mess around with combat controls and combat speed. Beware, as infinitely powerful you are, DO NOT GET CROUCH LANCED!
Guides
We have no 'Guides' content for Mount & Blade: Warband on Xbox One. If you have anything to share..
Achievements
We have no 'Achievements' content for Mount & Blade: Warband on Xbox One. If you have anything to share..
Questions and Answers
Where do i input the denar cheat
George, 6 months ago
The money cheat doesn’t work, am I supposed to be somewhere specific??
Jackson, 4 months ago
I'm new to using cheats because I thought they would make the game to easy, But M&B Warband is a lot harder then I thought and after playing for over a year I'm Thinking that I should try the Money glitch because that's the 1 Thing that I'm always running out of and what I can't seem to get of enough of with all the real world mechanics, So I'm asking if someone can Please let me know (Where and How do I get the $50,000 Gold Cheat to work ). I've tried more times then I can Remember, I'd really like to be able to play the game with out becoming so broke that I Can't even Recruit 1 man
Nicholas, 2 months ago
How do i get the cheat to work were do I go or what do I do to make it work
Caleb , 1 month ago
How do you add cheats on warband ps4
Arnold Laxamana Junior, 2 weeks ago
This article was originally published inPC Gamer issue 302. For more quality articles about all things PC gaming, you can subscribe now in theUKand theUS.
Mount & Blade is an unlikely success story of the kind that only really happens on PC. Awkward, weird, and not particularly pretty, it’s nonetheless a triumph of sandbox design. It mixes tactical combat, RPG progression and strategic simulation, all in a sandbox world full of possibilities. In Mount & Blade: Warband, 2010’s standalone expansion and easily the best game in the series so far, players have free rein to explore a massive, politically intriguing medieval kingdom.
Now, after years of waiting, a full sequel is on the way. TaleWorlds’ sizeable, dedicated fan base has been clamouring for Mount & Blade II: Bannerlord ever since its announcement back in 2012. It’s one of my most anticipated games of the year, and I’m excited to find out how it has progressed since the footage shown at last year’s PC Gamer Weekender. TaleWorlds doesn’t disappoint, and I get to watch as community manager Frank Elliott plays through an hour of a new campaign. A new character, Yasmin, is created. She’s spawned into the Southern Empire—a once mighty imperial power, now on the brink of collapse. Bannerlord is set 200 years before Warband, and depicts the early days of some of this world’s great powers. Despite the fictional nations, this is no fantasy land. Weapons, armour and architecture are all designed to resemble historical equivalents from between 600 and 1100 AD.
Character creation is skipped in the demo—TaleWorlds has previously shown off the varied creation sliders, but isn’t ready to detail the full extent of customisation. Needless to say, there should be plenty of options, including new builds that are part of an improved progression system. “Bannerlord’s skill system builds upon what we had in Warband,” says CEO Armagan Yavuz, “but it is vastly improved and in many ways much deeper and more fun. We have traits, skills and perks that work together in an interesting and unique way. Each skill has its own kind of XP category and is exercised individually. For example, you improve the Tracking skill by finding older and more difficult to find tracks.”
All in one runtimes terbaru. Entering the nearby city of Syronaea, Yasmin goes looking for a job. As in Warband, settlements can be traversed on foot, or via a menu. You’re free to explore each town, village and castle, or, if you’re in a hurry, can choose to instantly access essential services. New for Bannerlord, important NPCs can be directly accessed through the menu too, teleporting you to their location to instantly pick up a quest.
Settlements are also where you expand your army. This is an important part of Mount & Blade. You can travel alone, but you’ll be at the mercy of bandits and rival factions. It’s better to have at least a small band of troops.
In Warband, you could visit villages and attempt to rally volunteers to your cause. In Bannerlord, troops are provided by important NPCs. The better your relationship with that person, the more soldiers you’ll receive for your gold. Of course, each major NPC has different desires and allegiances, and working with one may put you at odds with another. Bannerlord isn’t just about building alliances with the people you meet. In most situations you’ll be picking a side, and that will have effects both on the specific people involved and the population at large.
As a new character with no notoriety, Yasmin is only able to acquire a single soldier per each 100 gold she pays. She nevertheless hires a few troops, and accepts a quest from Suterios the Sutler, a local merchant. He has a problem with a local gang of smugglers, who have taken over an alley that could otherwise be used for legitimate market stalls. Yasmin is tasked with clearing them out. This quest ties into what Yavuz describes as a desire to make towns more interesting by adding “opportunities for you to get into trouble.” Towns and villages have back alleys and other areas of interest that are a point of conflict. The controlling faction can change based on your actions—it’s even possible to take ownership of them yourself.
Yasmin’s new troops can’t enter the settlement, and so can’t help clear the alley. Instead, Yasmin heads to the nearby tavern to find mercenaries for hire. These, as in Warband, are named companions with a backstory and special traits. Yasmin chooses Garitops the Golden, a heavy-set cavalryman, and Urios the Bull, a heavy-set swordsman. Less than ten minutes in, and she already has a type.
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Companions are more expensive to hire than regular soldiers, but worth it if used effectively. Here, Yasmin has them follow her to the alley as backup. As she approaches, the smugglers stand up for their turf. It’s the usual tough talk between two sides who are readying for a fight, but the smugglers reveal they are friends with the Oath Keepers—a local syndicate. They give Yasmin the option to switch sides—betraying Suterios and the merchants. “We are trying to make it so all quests have multiple ways to resolve them,” Yavuz tells me.
Because of its sandbox nature, Mount & Blade’s quests are procedurally generated around a number of set templates. They can have a great effect on the overall story of your campaign, but no individual quest ever felt like a compelling story by itself. Not only is Bannerlord attempting to increase the complexity of these scenarios, but their generation is now based on what’s happening out in the world. That means you’ll only get a quest to hunt down bandits if a settlement has a bandit problem. Everything is tied more fully into the sandbox. That’s important, because the simulation is the story. The narrative emerges based around your actions. While there will be a more traditional story, it’s mostly optional, and designed purely to get new players familiar with Bannerlord’s world and systems.
Yasmin stays loyal and attacks the bandits. As in Warband, Bannerlord’s swordplay is about directional strikes and blocks. It’s not a complicated system, but does require some finesse. Your character’s stats have an effect, as do your weapons and armour, but most important is your own ability. No matter your experience or equipment, you’ve got a better chance of survival if you can avoid being hit.
With the smugglers dead, Yasmin hands over control of the alley to Suterios. Not only is she given a reward, and the chance to steal and sell the bandits’ loot, but the reputation increase means Suterios will now offer two volunteers per payment of 100 gold—doubling the basic rate. Pretty soon, Yasmin is leading a small army.
Getting to know an important NPC doesn’t just confer a recruitment bonus. Later in the game, your friends will offer extra services. “For example,” says Yavuz, “if you need to kidnap someone, that will be much easier if you have some friendly NPCs in the town. They open up opportunities for mischief.” The service is based on the type of NPC you befriend. “Merchant NPCs give you an advantage in trading. A gang leader can give you advantages in ‘special operations’,” Yavuz says.
Before leaving the town, Yasmin joins a local tournament. Arena tournaments were a feature of Warband, but here they’ve been rebalanced so that each side is wielding the same equipment. In the first round, Yasmin, Urios and two other fighters are up against a team that includes Garitrops the Golden. Yasmin wins, and, partnered with Urios, progresses through to a final round where they’re pitted head to head. Yasmin walks out the victor, and earns some expensive-looking armour for her efforts.
Tournaments, as in Warband, are just a small part of the bigger game, but feel important for the fantasy. For me, Mount & Blade finds a captivating midpoint between Skyrim and Crusader Kings II. The former is reflected by your freedom, and the ability to choose any role, from noble lord to fiendish bandit. But instead of a linear progression around set narratives, Mount & Blade’s story is emergent—a trade-off between your actions and that of the other AI characters. It feels grand in scope, but still lets you focus in on personal achievements and actions.
Victory achieved, Yasmin and her army leave the town. It’s here, on the world map, that the sandbox meets the simulation. On the map, you can see traders, knights and bandits, all scurrying around to complete their task. One such group—a band of forest bandits—intercepts Yasmin as she journeys to a nearby castle. This triggers a dialogue scene in which the player can choose to fight, surrender or negotiate. The bandits are tough, and the two sides are evenly matched. Not one to back down from a fight, Yasmin charges into battle.
You directly control your character at all times, whether fighting a handful of smugglers, or leading an army against a gang of bandits. The difference when fighting out in the world is the ability to command your troops. It’s a simple system, letting you give basic orders and place markers to set positions. This is no Total War—the AI is much more autonomous—but it’s still possible to set up cavalry flanking charges, or to move archers to a more advantageous position.
In Bannerlord, armies can be asked to attack or defend a location. This has a major effect on the behaviour of the enemy AI. A defending army won’t necessarily charge at your position, and may instead move to higher ground. That won’t always be the case, though. Even a defending army will hunt you down if they think they’ve a chance to quickly take you out. TaleWorlds hasn’t yet decided on a unit cap for battles. It’s possible to have hundreds of soldiers per side, but too many causes performance issues. This battle is composed of just 18 soldiers, and so there’s little need for advanced tactics. The bandits are taken out with ease.
The battlefield is looted, and prisoners are captured. Both loot and prisoners can be traded for money to buy new equipment and food to sustain the army. In addition, some of Yasmin’s soldiers have levelled up. It’s one thing to have a large army, but basic recruits are quickly dispatched. Here, too, there are advantages to having friends among the right locals. Certain NPCs can recruit more experienced volunteers of different specialities. Carrying out missions for the right people can lead to a more varied and effective army.
Eventually, Yasmin meets with Sanion, a lord of the house Mestricaros. She’s asked to train up a small band of his troops—leading them into small skirmishes to gain experience. Such missions can be more lucrative than those undertaken for a merchant, but have a greater impact on the sandbox. The danger is in drawing the ire of a rival lord, potentially leading to a deadly confrontation. With a bolstered retinue, Yasmin tracks down more bandits to test her borrowed recruits. A few battles later, and they’ve gained the necessary experience—although two were killed in the process. The outcome of the quest depends on how many troops survive. Just a few casualties, and the lord should be pretty pleased. But too many deaths could sour your relationship.
Yasmin returns to Sanion’s castle, but he’s not there. Lords are always on the move, leading their own armies on campaigns across their territory. It’s possible to find the last known location of the lord through the quest menu, or by talking to the NPCs in their castle, but sometimes you just have to ride out and attempt to hunt them down. As Yasmin scouts the hills near Sanion’s territory, she encounters a man called Ilatar. He proclaims peace, and asks who he’s talking to.
Yasmin answers truthfully, and Ilatar reveals he’s from a clan in Khuzait. When you start a Bannerlord campaign, one of the other world powers will be openly hostile to you. The Khuzait—a nation of skilled horse archers—are Yasmin’s enemies, and Ilatar prepares to attack. She’s outnumbered; he’s commanding 66 men to her 18. The battle is quick, and Yasmin is captured.
That’s how it goes in Mount & Blade. The simulation is always moving, and indifferent to your actions. Why Ilatar was in the Southern Realms doesn’t matter—it led to a chance encounter that left Yasmin imprisoned and her army destroyed. It can be frustrating to run into such a powerful opponent so early, but gives the world a sense of unpredictability and danger. No two sessions are the same, and Bannerlord aims to heighten that variety.
This is where the demo ends, but, had it not, Yasmin’s journey still wouldn’t have been over. Prisoners will escape after a time, and, even when you’re stripped of your soldiers and resources, the relationships you build remain intact.
It’s clear from what I’ve seen that Bannerlord isn’t revolutionising Mount & Blade. This is a major progression of the series, focused primarily on tweaks and improvements. “We have been working on almost all aspects of the game,” says Yavuz. “There are many other new features that we couldn’t show in the demo such as the political and diplomatic system, better town management, a new and revamped character development, a crafting system, to name a few.” Add to that multiplayer improvements and better mod support, and it’s a significant overhaul of a familiar experience.
It explains why Bannerlord has been so long in the making. “We are trying to make the best game we possibly can,” says Ali Erkin, TaleWorlds’ managing director, “and this unfortunately has meant going back to the design board in certain cases, rethinking certain features, or rewriting a piece of code that doesn’t perform as well as it should.” By way of an example, Erkin reveals that the character development system has been reworked three times from scratch. “When all is done and we see a system working really well, we feel that it was worth the extra time and effort,” Erkin continues. “While we missed our 2016 target, we are confident we’ll be able to get the game out in some form this year.”
Warband Can't Make Peace
I hope so. Mount & Blade II: Bannerlord probably won’t be the most polished game released this year, but, all being well, it will be a deep, varied sandbox game that welcomes new players and satisfies existing fans. TaleWorlds has made one of PC gaming’s most endearing cult favourites, and the studio seems set to improve on it in almost every way. If this extra development time pays off, Bannerlord could well prove to be one of the year’s best RPGs.
Make a name for yourself.
Diplomacy Mount And BladeDo quests for the lords in your kingdom, and if you're thinking about joining them as a vassal in the future, do errands for the king. It'll really help later on as the more he likes you, the better the chances of him giving you fiefs are. You should, by now, think about hiring companions as well. Not only can they be used in combat, but outside it too: they're not expensive to hire, some of them even join you for free.
Mount & Blade: Warband Codes
On the Launcher, select Configuration and then check the 'Enable Cheats' box. The gold cheat only works in the inventory screen, the health cheat only works in battle, the instant kill cheat only works in battle, the see everything on the map cheat only works on the map screen, the AI take over character cheat only works in battle, the add 1000 XP cheat only works in the character screen.
Contributed By: Scisor50, dezzter, Rafi_fauzan, redtalonn, KarnLionar, supernuke, and Starmoonz.
Warband Make Peace QuestCreate a godlike character
1. Start the game with any character history choices you want, this person isnt important, or use an old one from a previous save
2. once you are in control open the character sheet and click Statistics in the bottom left 3. Click Export character 4. open 'computer>Local disk>Users>'the name you use'>Documents>mount & blade warband>Characters and open the text file to be edited 5. from here you can edit your gold and character sheet to your every whim, do NOT edit the reserved skills as doing so may cause you game to crash. max skills are 10 attributes are 63 weapon skills can only be increased to 460 in game without cheats. 6. open or start a game with a character with the same name as the super character, open the character sheet and click statistics 7. click IMPORT character 8. enjoy playing a character with nearly limitless money and never needing to level up. IMPORTANT: this only permits editing the PC, companions, your army, the world of caladria, and strangely your PCs gender are all SET in the game, all you are doing is changing what the hero can do/spend.
Contributed By: ehkowarrior.
Steam Achievements
Contributed By: Guard Master and th3l3fty.
FAQs, Reviews, Cheats, Images, Boards and more
MetaScore: 78 (23 Reviews)
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